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Before there were Zerg in “Starcraft” and the SPARTANS in “Halo,” there was “Warhammer 40,000.” This series, which started as a tabletop miniatures game in 1987 by Games Workshop, has evolved over the years into a role-playing game as well as various computer games. The newest in this illustrious series is “Warhammer 40k: Dawn of War II.” It was released on February 19th, 2009 by Relic Entertainment (makers of the wonderful “Homeworld” series and “Company of Heroes”) and has since occupied a spot on my hard drive.

Why do I have those examples from much more modern games? It is because they took those ideas from the iconic figures of the Warhammer 40k universe and tried to make them their own. The Zerg from “Starcraft” are the Tyranids, insectile hive-minds that feature a prominent role in “DoWII.” The SPARTANS from “Halo” are the Space Marines that are the feature of the single-player campaign in “DoWII.” Other races you will encounter are the Orks who are just as orcish as they sound, the Eldar who are your requisite Elves, and the Imperial Guard who are the massive armies fighting with you on the side of the Emperor, the immortal savior of humankind. The introduction to the game sums it up well, “It is the 41st Millennium, and there is only war.”

Unlike the previous title in this series, the original “Dawn of War” and its myriad expansions, this game focuses more on squad combat than cranking out units and trying to fight with massive armies. This fits the universe more as your Space Marines are designed to be small squads with no more than five to six members a piece. You also do not crank them out of a base structure in single-player, they are sent down from your orbiting battleship as reinforcements. You can only reinforce at certain points so it behooves you to maintain close control over your squads as you advance through the game. It is still very much a real-time strategy game in its control scheme and viewpoints though you can zoom all the way down to ground combat. I highly recommend this as there are some impressive finishing moves.

The tutorial to the campaign brings you into “DoWII” very smoothly and is a baptism by fire. You immediately begin by having to retake your home planet by reinforcing Captain Davian Thule of the Blood Ravens Space Marines and fighting to him. The game mechanics are introduced to you slowly but in a manner that makes sense. As you progress through missions for the first fifth of the game things such as “orbital strikes” and “automated factories” are shown and control is turned over to you of them. The story stays coherent throughout and there are several surprises in store for you as you play. There is intrigue aplenty and you never know who is up to what. If you are familiar with the “Warhammer 40k” lore through the novels of Dan Abnett, Ben Counter, and others then it will not be as surprising but still pleasant in how they are carried out.

The other races are designed well as they should be considering the amount of established lore that exists. Games Workshop has dozens of manuals that exist and the “Black Library” of fiction for the universe is huge. The Eldar “psykers” are as ethereal and elf-like as you would expect and the Orks are as brutish and bloodthirsty as their regular “Warhammer: Age of Reckoning” counterparts. Watching an Ork pick up one of your men and throw them across the screen does not get old. Having your Space Marine slice them nearly in half with a chainsword is better as it means one of your men is not dying. Multiplayer allows you access to the other races for play but it changes the mechanics of the game by requiring some base building and construction of units. It is here that “DoWII” feels like a regular real-time strategy game. I understand that it is necessary in order to provide a multiplayer experience but I prefer the squad-based format from single-player.

There are a few problems with the game that do need to be addressed and some of them have been already through patches. One issue is that in order to play you must have a “Steam” account through Valve. This is nice because it will automatically update the game for you but if you are not permanently connected to the internet it will mean you have to connect every time you want to play. “DoWII” also has the same achievement system as a normal Xbox 360 game because of its association with “Games for Windows Live.” I do not have an issue with this as they do give you goals to shoot for but they can be disruptive during gameplay as they issue a sound and appear in the upper-right corner of the screen. As long as you have a system that is no more than two years old you should be able to run “DoWII” with no problems but I do recommend having a decent graphics card if you want to see the bloodshed in all its glory.

Overall, I would highly recommend buying this game. If you like a dark, dystopic, gothic science-fiction game with extensive lore it is right up your alley. If you like a squad-based game with excellent tactical AI and beautiful graphics, this game is for you. If you prefer your elves with bows and arrows and your humans puny and week, this is not the game for you. Want to see the source of all of your current gaming heroes? Then “FOR THE EMPEROR, KILL THE MUTANT, BURN THE WITCH, PURGE THE HERETIC” and buy this game!

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To paraphrase Francis Ford Coppella’s character Lieutenant Colonel Bill Kilgore “I love the smell of METAL in the morning.” If you, like me, love the smell of heavy metal music or enjoy playing a fun hack and slash game with some real time strategy thrown in for fun then you will really enjoy Brutal Legend. This game has been many years in coming as it has been in development since early 2006 by Double Fine Productions and has had issues with publishers over the years. Double Fine currently has a contract with Electronic Arts to distribute Brutal Legend. It arrived on store shelves October 13th of this year, or “Rocktober 13th” as the Double Fine team, headed by Tim Schafer, put it.

Tim Schafer has been in the game creation business for over 20 years. He started at LucasArts during their golden years of game development and helped work on such series as “Secret of Monkey Island” and the much lauded “Grim Fandago” which was one of the first adventure games to use full 3-D graphics. Since that time Schafer and his team at Double Fine Productions have put out the highly rated Psychonauts and began work on what we now know as Brutal Legend. Schafer was not alone in this project though; he managed to recruit some very highly know talent across the heavy metal and film worlds.

Brutal Legend takes place in a universe where music has the power to alter the world. The main character Eddie Riggs, voiced by Tenacious D front man and Hollywood actor Jack Black, is a roadie here in our universe. During a show where a self-proclaimed “heavy metal” band called Kabbage Boy, who were in reality a band of tween pop stars, were playing one of the actors manages to bring the house down. Quite literally in this case as the stage itself collapsed. Riggs managed to save both the guitar and the band member playing it but is injured. After doing so he wakes up in this new world and quickly finds out he has the power to help save the small band of humans still alive.

This is where the player takes over. Using a third person perspective that remains constant throughout all of Brutal Legend’s modes, the player begins by hacking and slashing their way through the many denizens of S&M gear and poorly dressed hair metal minions. The first few missions help acquaint you with the characters and factions of the world and begin feeding you all of the weapons, vehicles, and powers you will gain over the course of the game. One of the first things you learn how to use is your axe that Riggs names “The Separator” and his beloved guitar “Clementine.” Rocking out powerful riffs causes massive damage to enemies and can unlock some very powerful moves. Some of the major powers such as the “Facemelter” and summoning your vehicle “The Deuce, aka ‘The Druid Plow’” require following a quick pattern of notes on your controller. If you have seen “The Legend of Zelda: Ocarina of Time” you will be very familiar with this game mechanic.

Slowly you also get worked into the real time strategy parts of the game. Controlling your troops and building structures is quite easy though I did not find it quite as intuitive as the controls in Halo Wars; the only other real time strategy game I have played on a console. Directing your units uses the directional pad while creating new units uses the right button on the Xbox. New units get added to your army as you meet them throughout the campaign and each has their strengths and weaknesses. Your Headbangers, “What do you do with a group of kids who don’t know how to do anything but bang their heads all day long? ‘You start a revolution Lars,” are powerful infantry units but can be quite slow. Your Razor Girls are the ultimate long range troops but can be taken out by other infantry quickly. All of the units are balanced well, I have yet to come across something that cannot be beaten using the right strategy. You can still hack and slash through the real time strategy missions, Riggs is not delegated strictly to the General’s chair. He eventually grows demon wings and gains the ability to fly above the battlefield which makes giving orders a lot easier. You can still summon “The Deuce” during these battles to have its firepower added to your army. This helps to give the army and its units personality though they had quite a lot of it to spare already.

Besides Jack Black voicing characters, you have quite a few heavy metal greats voicing units as well. Ozzy Osborne voices the Guardian of Metal, a character who helps give you weapons and new moves throughout the game. Rob Halford voices General Lionwhyte while Tim Curry voices the evil Doviculus. The landscape also represents many of the greatest album covers in heavy metal history. I do not want to spoil the surprises so I will not be listing them here. To top it off, they have over 100 licensed heavy metal tracks in game that you can listen to while completing missions.

Overall this is a game I would recommend to almost anyone. If you have an anathema to heavy metal or hate real time strategy or hack-and-slash games then you will want to avoid Brutal Legend. If you love heavy metal, a great story, and interesting, well-voiced characters then Brutal Legend is for you. The controls will take some getting used to in the major strategy battles but they are quick to pick up. My only hope is that the campaign will be expanded by some downloadable content down the road. So pick up your axe and your guitar, get the Manowar or Black Sabbath going on the radio, and play this game. As Ozzy Osborne, the Guardian of Metal, put it “What *&^*$#@ took you so long?”

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In the beginning there was Halo: Combat Evolved for the original XBOX system. Developed by “Bungie, LLC” which is now a subsidy of “Microsoft, Inc;” Halo: Combat Evolved put you in the shoes of a human super-solider by the name of Master Chief. Master Chief is a SPARTAN, the creation of a super-secret program that combined alien technology with human combat tactics to create one of the most power sets of soldiers the future had ever seen. Possessing super-human strength, regenerating shields, and able to wield massive alien weapons; the SPARTANs were the first line of defense against the alien incursion called the Covenant. The Covenant is bent on the destruction of mankind in accordance with their religion and is seeking the ultimate weapon to destroy us. Over the course of three games, you played as SPARTAN-117, aka “Master Chief.” You got used to the armor, the shields, and the sheer power of the character and now, you have NONE of that. Welcome to the ODST trooper!

Only previously mentioned in the Halo franchise lore the ODST are shock troopers that, until the advent of the SPARTAN program, were the frontlines of human defense. Their full title is “Orbital Drop Shock Troopers” and the affectionately go by the moniker “Helljumpers” because of how hellish their drops from orbit to the battlefield are. Until this game, the only time you got a chance to play with the ODSTs was in Halo Wars a real-time strategy game that did not give you direct control of the characters as you have now. These soldiers are incredibly tough and are considered the UNSC’s best non-modified soldiers but make no mistake; they are nowhere near as indestructible as someone like “Master Chief.” This game is going to change the way you play Halo, requiring you to switch from the gung-ho tactics to something more stealthy and for die-hard Halo players it may be a shift they will not like.

The story begins in between Halo 2 & 3 in orbit above New Mombasa, Africa. The Covenant have managed to discover earth and a huge ship has gotten into position over the city and Covenant forces are furiously searching for something in the area. As “The Rookie” you have been assigned to drop into the city and find out what the Covenant is searching for and stop them at all costs. As you drop to the earth, the Covenant ship warps out and the shockwave from it decimates the city and throws your pod off course causing you to black out. You wake up about six hours later with no idea what has happened to the other three members of your team or what is going on in the city. Your mission now is to find out what happened to your teammates and find what the Covenant is looking for before they do.

As you progress through the city you will gain the help of the city’s Artificial Intelligence known as the “Superintendent.” You will also find traces of your other five teammates: Buck, Dutch, Romeo, Mickey, and Dare. As you find the traces they will trigger “flashbacks” which will have you playing in the shoes of that missing teammate to discover what happened to them and fill in the story. This highlights one of the other major changes to the Halo template; you will be able to play the campaign in a non-linear manner. Each teammate has their own weapon specialty so you will have to adapt to that style as you progress though you will have the option of swapping weapons with dead enemies as in previous Halo titles. As of now, dual-wielding is not a possibility as you lack the extra strength that a SPARTAN has though you do have something to mitigate that. As an ODST trooper, you have a new vision mode, called “VISR” that will allow you to see in darkened places and help to target enemies. It lacks the radar that previous titles have but it does still have a compass and targeting reticule. This will be incredibly important as you progress, allowing you to spot different routes to get around the large groups of enemies or outflank them for attacks. Remember, you are not a SPARTAN so you cannot take large groups head on! Should you be injured though, health will be available through terminals that the “Superintendent” will point out to you.

Once you tire of the campaign, you will have the usual Halo multiplayer fare with a brand new mode called “Firefight.” Similar to the “Survival” mode in Left 4 Dead, you face infinite waves of even more difficult foes coming at you. There is no way to win and it ends when both you and your friends run out of the preset amount of lives. The rest of the multiplayer line up consists of the standard Halo game types and remakes of many of the previous games’ maps. Currently, cooperative playing of the campaign itself has not been confirmed but considering the other games in the series it is highly likely.

I personally am really looking forward to this game and what it means to the Halo franchise. It is a reimagining of what Halo is and is poised to be a breath of fresh air into what was becoming a case of “sequel-itis.” The game releases on September 22nd, 2009 and if you preorder the game you can get an unlock code for Sergeant Avery Johnson in the “Firefight” mode. As an added bonus, if you buy Halo 3: ODST you will be given a code for the future beta test of Halo: Reach which is scheduled to drop in 2010. Good luck and god-speed “Helljumper!”

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These are all the Cons I’m going to or have been to already this year:

Mysticon – Feb. 22-24

Madicon – March 8-10

RavenCon – April 5-7

LibertyCon – June 28-30

Otakon – Aug 9-11

Escapist Expo – Oct 4-6

I cannot wait to go to all of them and I hope to see you there!

Gerry

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Kevin J. Anderson has a Zombie Detective series out now that my mom has read and LOOOOOVES. Well Mom gave me the first book to have him sign since, why not?

So at the con I told him how much my mom loved the book and he tells me that he has the second book there for sale. I pick that up for mom and he signs that for her too. He mentions that he had just gotten HIS copy of the 3rd book in, that won’t be on sale for a few more weeks.

Well I think nothing of that except to tell Mom so she can buy it when it comes out. On Sunday as Dalla and I are walking around, Mr.Anderson passes us in the lobby and I mention to Dalla how cool it is that we just passed the Author GOH. Not two seconds later Mr. Anderson grabs my arm and asks “Are you the one who’s Mom really likes the series?”

I go “Yes sir, that was me.”

He says, “Well I just finished my reading of part of the 3rd book and do not need it any more. Would your Mom be interested in buying it?”

My response “Yes sir, I definitely think she would!” so he says “Follow me back to the Dealer’s room and I’ll get it for you.”

Well we get back there and he goes to give it to me (for the cover price of course, $15 which is SO WORTH IT). His wife, Rebecca Moesta who is also an author, goes “Well hon, I was just telling people I couldn’t sell that copy.” He went “Well I’m told him I was selling it to him so its gone. Sorry hon.” I was a bit mindblown still at this point so I may not have quoted that 100% accurate.

He also said “I’m going to do something special for this one” and put in there “First Signed Copy” because that is the VERY FIRST COPY OF THE FREAKING BOOK printed. This was his Author’s Copy that he sold us which is just incredibly awesome.

Thank you for that Mr. Anderson! :D

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Well I want to try to go through some of my collection and actually play some of the games. Here is my question:

What games out of my collection would you like to see me play and/or beat? I’ll do my best to stream them on Twitch. :D

As always the collection is located at: www.gerrymartin.info/videogamecollection.htm.

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Well I love my ability to find a game, game soundtrack, or game novel pretty much everywhere I go!

This time my haul wasn’t bad (total spent about $30). This was via several Roanoke area Goodwills and a store in Lynchburg called “The Collector’s Lair.” I recommend that store for the adventurous and/or deep pocketed.

I managed to get:

Star Trek: TNG: Echoes From The Past (Genesis) w/box & manual
BattleTech (Genesis) w/box & manual
SimCity 3000 (Soundtrack)
Midnight Raiders (SegaCD) w/box & manual
Supreme Warrior (SegaCD) w/box & manual

I will be updating my collection later today to add these gems. As always, the collection is located at www.gerrymartin.info/videogamecollection.htm.

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In case I had not mentioned it before, I do posts on DaxGamer.com for both news and now REVIEWS as well! Come check out my stuff! DaxGamer.com

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So I have been cataloging my gaming collection over the weekend and I have found that so far (and I am not finished) I have 512 video games/video game soundtracks. This does not count the strategy guides, a couple more consoles, and the novels I have that are based on video games.

The entire collection can be found at: My Video Game Collection.

Let me know what you think of it!

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So Planetside 2 is out and having heard some suggestions from people online about how good the Beta was, I decided to try it out. Now to give you an idea of how good I was told it was, I downloaded the 7GB installer on my 1.5Mbps DSL connection. Yeah, that took most of an overnight to get done. Given the recommendations though, I figured it should be worth it.

So far I  have to say that I am enjoying it though I have found that between this and DUST 514 I suck at First Person Shooters (FPS). This does not keep me from having a good time with them but I do not have the skill level many of the other players have honestly. This could be mitigated by a thorough tutorial or even hints during loading screens as to things I could be doing to improve my skills. Unfortunately Planetside 2 lacks both of these.

When you start you are given the ability to lightly customize your character, select the server you want to be on, and choose a name for yourself. After having done so, you are IMMEDIATELY thrown into battle with nary a tooltip in sight. Luckily the controls are fairly simple so it was a simple matter to move and shoot. Selecting the different weapons was easy as well as you could use the number for the weapon or the scroll wheel on your mouse.

Figuring out fittings was where it got to be a bit more difficult. Again with no tutorial there was not much to guide me when I went to a fittings terminal and hit the “E” key to access it. I found I had “cert” points I could spend as well as real-life money if I chose that route. Near as I could tell the certs opened up different weapons, attachments, and effects for your chosen weapon or class type. I immediately invested the one point I had in boosting my shields as they did seem to drain on shots very quickly.

From that point on I hit the “M” key for the Map and that had a very nice tutorial like screen with it! Finally, something that I could understand that would point me in the right direction. I found a contested area I could jump into and selected the “sniper” class. What can I say; I always function better when I can find a nice spot to sit and snipe. Call me a camper if you wish but I say if they did not want camping they should not have given me a sniper rifle.

One thing I found with the sniper rifle is that it has a LOT of lead on it and the bullets take quite a bit of time to get where they are supposed to go. The problem is that the class is squishy enough that getting close enough to hit the targets consistently meant that I was dying quite consistently too. Luckily I had several spawn points to choose from but still, it can get quite frustrating dying so often.

I finally decided to switch to the more “up close and personal” classes of Light Assault and Heavy Assault. I actually started getting some kills with these classes though one thing kept getting me killed and that was the one thing I could not resolve: LAG! While it did improve throughout the day, finally getting to the point where it was playable, I had a lot of problems with lag. Characters would jump around or just disappear even as I was shooting at them. This meant that often enough I died simply because the enemy was not where they were supposed to be.

Now once I got the hang of it, my “kill to death” ratio finally went to around 1:5. Ok I know that sucks but for me that is fantastic! I am still having fun playing it as well even with dying so much so that says something about the game itself. Once I figured out how to get into the action, and how quick it is to get back into the action when you die, the game definitely increased in appeal for me.

The visuals are fantastic as well with brightly colored everything! Nothing is bland and colorless and everything is quite sharp and crisp even on a mid-range PC. You can quite obviously tell which faction is controlling an objective and the faction colors extend to the vehicles and characters as well. I never had to guess whether an enemy vehicle was coming at me or if that person coming over the hill was a friend or foe.

Overall if you are looking for an online shooter to pick up and enjoy for a few minutes a day; or if you are looking to take an online experience seriously, Planetside 2 is definitely a good choice for you.

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